Zhengyu YangThis email address is being protected from spambots. You need JavaScript enabled to view it.
Guangdong Construction Vocational and Technical College, Guangzhou 510440, Guangdong, China.
Received: January 3, 2025 Accepted: April 15, 2025 Publication Date: May 10, 2025
Copyright The Author(s). This is an open access article distributed under the terms of the Creative Commons Attribution License (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are cited.
This study designs an animated character visual communication system appropriate for a virtual reality environment in order to address the issue of poormotion continuity of animated characters caused by inadequate edge data detection in the current visual communication system. Through three main design processes-target optimization, graphic image restructuring, and refinement-the system enhances the impact of graphic image processing in visual communication design by integrating image processing, visual image processing, and text processing technologies. The system uses the Hilditch algorithm for edge refining and the Sobel edge detection operator to increase the accuracy of edge data recognition. Comparing simulation testing reveals that the design system produces more realistic and coherent animated character motion than the current method. In addition to offering a fresh approach and point of reference for visual communication technology in animated character design, the system enables the precise recognition and continuous motion simulation of graphic representations in virtual reality.
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