Hao JianThis email address is being protected from spambots. You need JavaScript enabled to view it.
Shijiazhuang College of Applied Technology, Shijiazhuang 050081, China
Received: May 14, 2025 Accepted: June 29, 2025 Publication Date: August 1, 2025
Copyright The Author(s). This is an open access article distributed under the terms of the Creative Commons Attribution License (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are cited.
Aim: This paper examines the impact of network culture on students’ moral development and proposes practical ways to enhance students’ moral quality in their online networks, thereby supporting their self-development and growth. Methods: Current big data is characterized by unstructured heterogeneity, large quantity, and complexity due to the rapid growth of data in social networks, biological networks, the Internet of Things, and other mobile computing applications. Results: Combining the current informationization boom with technologies such as VR, civic education resources are being developed to create realistic environmental effects through the simulation design of characters, scenes, weather, and sound. Conclusion: The integration of deep learning technology and civic education breaks through the limitations of space and time, increasing the vividness and interactivity of civic education, helping to spread and promote the spirit of network culture, and promoting the development of civic education in a more efficient and effective direction.
[1] D. Wu, H. Shen, and Z. Lv, (2021) “An artificial intelligence and multimedia teaching platform based integration path of IPE and IEE in colleges and universities" Journal of Intelligent & Fuzzy Systems 40(2): 3767–3776. DOI: https: //doi.org/10.3233/JIFS-189312.
[2] C. Wang, Y. Tang, M. A. Kassem, H. Li, and B. Hua, (2022) “Application of VR technology in civil engineering education" Computer Applications in Engineering Education 30(2): 335–348. DOI: https: //doi.org/10.1002/cae.22445.
[3] M. Saleem, S. Kamarudin, H. M. Shoaib, and A. Nasar, (2021) “Influence of augmented reality app on intention towards e-learning amidst COVID-19 pandemic" Interactive Learning Environments: 1–15. DOI: https: //doi.org/10.1080/10494820.2021.1996592.
[4] P. Araiza-Alba, T. Keane, W. S. Chen, and J. Kaufman, (2021) “Immersive VR as a tool to learn problem-solving skills" Computers & Education 164: 104121. DOI: https: //doi.org/10.1016/j.compedu.2020.104121.
[5] M. R. Sareddy and V. Kumar. “Virtual Reality Meets AI: Revolutionizing Physical Education with Li DAR and RL”. In: 2025 8th International Conference on Electronics, Materials Engineering & Nano Technology (IEMENTech). IEEE, 2025, 1–6. DOI: https: //ieeexplore.ieee.org/abstract/document/10959637.
[6] N. Alalwan, L. Cheng, H. Al-Samarraie, R. Yousef, A. I. Alzahrani, and S. M. Sarsam, (2020) “Challenges and prospects of VR and augmented reality utilization among primary school teachers: A developing country perspective" Studies in Educational Evaluation 66: 100876. DOI: https: //doi.org/10.1016/j.stueduc.2020.100876.
[7] H. Qin, Y. Zhang, and J. Wei, (2025) “Virtual Reality (VR) Technology in Civics Practice Teaching Evaluating the Effect of Immersive Experience" International Journal of Advanced Computer Science & Applications 16(3): DOI: 10.14569/ijacsa.2025.0160350.
[8] T. Ganesan, (2021) “Integrating artificial intelligence and cloud computing for the development of a smart education management platform: Design, implementation, and performance analysis" International Journal of Engineering & Science Research 11(2): 73–91.
[9] K. Y. Chin and C. S. Wang, (2021)“Effectsofaugmented reality technology in a mobile touring system on university students’ learning performance and interest" Aus tralasian Journal of Educational Technology 37(1): 27–42. DOI: https: //doi.org/10.14742/ajet.6327.
[10] B. R. Gudivaka, (2021) “Designing AI-assisted music teaching with big data analysis" Journal of Current Science & Humanities 9(4): 1–14.
[11] S. Kodadi, (2022) “Integrating statistical analysis and data analytics in e-learning apps: Improving learning pat terns and security" International Journal of Emerging Technologies in Learning (iJET) 16(4): 1–10.
[12] C. Zhang, G. Shan, and B.-H. Roh, (2024) “Fair Federated Learning for Multi-Task 6G NWDAF Network Anomaly Detection" IEEE Transactions on Intelligent Transportation Systems: DOI: https: //doi.org/10.1109/TITS.2024.3120018.
[13] M. Sanz-Prieto, G. de Pablo González, and N. de Pablo Sánchez, (2024) “Art Project Virtual Reality for Global Citizenship Education" Technology, Knowledge and Learning: 1–27. DOI: https: //doi.org/10.1007/s10758-024-09539-0.
[14] S. N. Alsubari, S. N. Deshmukh, A. A. Alqarni, N. Alsharif, and H. T., (2022) “Data Analytics for the Identification of Fake Reviews Using Supervised Learning" CMC-Computers, Materials&Continua70(2):3189 3204. DOI: https://doi.org/10.32604/cmc.2022.015285.
[15] M. Li, (2024) “Integration of Traditional Cultural Elements Into Civics Teaching Practice in Colleges and Universities Based on Internet Distance Education" International Journal of Web-Based Learning and Teaching Technologies 19(1): 1–11. DOI: https: //doi.org/10.4018/IJWLTT.2024010101.
[16] F. A. Al-Mekhlafi, R. A. Alajmi, Z. Almusawi, F. M. AbdAlGAlil, P. Kaur, M. Al-Wadaan, and M. S. Al Khalifa, (2020) “A study of insect succession of forensic importance: Dipteran flies (Diptera) in two different habi tats of small rodents in Riyadh City, Saudi Arabia" Jour nal of King Saud University-Science 32(7): 3111 3118. DOI: https: //doi.org/10.1016/j.jksus.2020.03.001.
[17] K. Ahir, K. Govani, R. Gajera, and M. Shah, (2020) “Application on VR for enhanced education learning, military training and sports" Augmented Human Research 5(1): 1–9. DOI: https: //doi.org/10.1186/s41133-020-0013-1.
[18] T. Harrison, (2024) “Virtual reality and character education: Learning opportunities and risks" Journal of Moral Education 53(2): 219–239. DOI: https: //doi.org/10.1080/03057240.2024.2089327.
[19] U. Salamah, N. Naysilla, and E. Juliadi, (2024) “Current Social Studies Learning: Technology-Based Learning Media for Character Education" Edutechnium Journal of Educational Technology 2(1): 25–42. DOI: https: //doi.org/10.34259/ejt.2.1.25-42.
[20] N. Kurian and B. Hajir, (2024) “Should we stop talking about empathy: Virtual reality, refugee children and the ethics of technology-mediated moral education" Journal of Moral Education 53(4): 699–716. DOI: https: //doi.org/10.1080/03057240.2024.2089328.
[21] M. Zhang, (2024)“ResearchandPracticeofMoralEducation for Primary School Students in the Context of Digital Education" Journal of Interdisciplinary Insights 2(1): 51–66. DOI: https: //doi.org/10.37265/jii.2024.2.1.51-66.
We use cookies on this website to personalize content to improve your user experience and analyze our traffic. By using this site you agree to its use of cookies.